Do you ever wish your images should be top on quality and looked more "professional"? Enhance your Skill with 3D Rendering work on live projects & working 1-on-1 with an expert.
Get the syllabus details & take a tour for free!
Know how important rendering is, but don't know where to get started? In this 4-week course built for design 3D Designers, you'll:
Learn about the Introduction to Rendering, Mental ray, Camera Projections and Interior/Exterior Rendering
Gain familiarity with the tool of required (Autodesk Maya,3DS MAX
Enhance your skills & start building your resume with a series of new tool and projects
Work with your own expert mentor, and see how it works on reals workstation
You'll complete the course with a certificate of completion, a portfolio of new projects, and a strong knowledge about rendering technique.
Design 103 is made for you
The course is made for working professionals and Job Seeker. who can Spend about 5-10 hours per week on readings, projects, and mentor work.
Calling all freshers coming out from colleges and want to haev careerin design industry this is the best choice!.
Improve your skillset with new tool and technique and get higly paid
Graduates Looking to move into design as a career? Great choice. This course will be foundational course offering to help you get the lay of the land and learn where to go next.
What our past students have said
"I was from BA and no background of design but after this course it make me available for Job in market and now i am working as Rendering Artsit with one Startup in Gurgaon."
Rajat Sinha 3D Artist
What you'll learn
Four weeks. 5-10hours/Week.
This course will help you learn how to effectively render 3D images in architecture, design and Media applications.
Introduction to rendering
Introduction to Rendering
Introduction to the User Interface for rendering process:
Render View Basics
Render Region Basics
Use of anti-aliasing to Improve Render quality
Setting Renderable Cameras
Use of Shader Networks
2D and 3D texture types
The use of textures for projections
Double sided shading
Creating Bump maps
The use of Displacement maps
The use of Transparency Maps
Interactive Photorealistic renders
The use of Resolution gates
Custom Rendering presets
Reflection and Refraction.
Importance of Scene Scale and Light decay
Importance of Object Normals
The use of Final Gather maps
The use of Render tokens
Use of Object scale in Rendering
Unified sampling Rendering
Rendering issues troubleshooting
Introduction to Mental ray
Color space in 3D rendering
Advanced Mental ray
Lightmap nodes and SSS shaders
Forward light scattering
Back light scattering
Diffuse Gamma curve and Scatter bias
Altering caustic Color Attributes
Mental ray dielectric material
Final Gather accuracy
Final gather attributes
Final Gather trace depth.
Camera projection Basis, Interior Rendering, Exterior Rendering, The use of cut out maps..
Student work in this course
YStudents who will complete this course have the career options: Rendering Artist or Texturing Artist
Here are some past student work:
Do I need to know Photoshop (or Sketch, or Illustrator) beforehand?
No. This course is for complete rendering course, so we'll provide modules to help you get aware with tool in Autodesk Maya,3DS MAX,Vray, Autodesk BackBurner. You'll also practice that tool throughout the course as you work on the projects.
Will I learn Photography?
Not in this course! In Design 103, you'll get familiar with design tools, learn about the principles of image rendering and enhance your own skills.
How is the course pacing?
This course is built for busy professionals. Expect to spend about 5-10 hours per week between projects, readings, and mentor interaction.